Site Connectivity

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There was a bit of connectivity issues going on last night that took down both the blog and the image gallery for a while last night. Everything appears to be up now, but if you encounter anything strange, please let me know!

Sorry for the inconvenience!! <3

Thou Shalt Not Die, Chapter 3 – English

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tsnd03-03

Hi, everybody! Here’s the new, 3rd chapter for the month of February! Please click the image above to read the chapter!

I wanted to get this out a couple of days ago, but the cold that I’ve had for over a week suddenly went nuts over the weekend and slowed me down. Sorry about that.

There were a couple points that I wanted to address about Chapter 2.

Some people were interested in or confused by the reversed text in some of the pages. This was not my idea. The original Japanese is exactly the same. The reasoning behind this is to allow the reader to understand the foreign language those characters are speaking–in this case, it was meant to be Portuguese. It took me a little while to realize this myself, but since the original manga did not offer any help in figuring this out, I didn’t feel the need to do so. There is some fun in solving a puzzle on your own, right?

Secondly, I heard some people were curious about some of the dialogue bubble text, how some of the text was enlarged and arranged in weird ways. Again, this was not my idea. The original Japanese basically did the same thing. I probably couldn’t duplicate the technique exactly the same, but I think it retains the original design well enough.

Thirdly, I heard some concerns about all the violence in this manga. I do understand it may be too much for some audiences, but I wanted to remind everyone about the origins of this manga. It is published in Square Enix’s monthly “Big GanGan” comic anthology. Big GanGan is the monthly and slightly toned down version of “Young Gangan”, a bi-weekly magazine specifically geared toward young men. Both of these publications have a good deal of violent material as well as sexy images of young women. So, given where the series is published, you should have a pretty good idea of what to expect in terms of subject matter–plus, it is yet another story idea by Yoko Taro. If you know nothing about him, I’d suggest reading a little bit about his previous works in the “Drakengard” and “Nier” series (both video games).

And lastly, for anyone who has a problem with the quality, style, or whatever about this production, I gladly welcome constructive criticism. Unfortunately, my desired audience is not the typical manga enthusiast but rather the fans of Yoko Taro and his works. This does not mean that I do not care about other readers. I certainly do, but as one, single person, there is only so much that I can do. I do not work on a team. I do this for the sheer pleasure of doing it. I learn a lot throughout its production, and although it’s a lot of work, it’s also a lot of fun!

So please be kind in your comments. I am doing my best, and if that’s not enough for you, I’m very sorry.

Take care and enjoy!

YoRHa – DVD Release Update

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Although the announcement in Vol.03 of ILCA P@pper stated that the stage play “YoRHa” would be released on DVD today, February 28, there had been no information about where or how to purchase it until this tweet from Haruna Arai, the young actress who played Term B in the Earth cast:

But, lucky us! The site is now up and you can order the DVD here: yorha.com/dvd.

2 DVD disc set of Earth and Heaven casts, priced at 6,800yen. Comes in a tall DVD case with B5 insert booklet. Orders can only be made within Japan as far as I can tell since payment is only accepted upon arrival (about 1 week).

YoRHa-DVD-details

DVD-02

Final Fantasy XV: Square Enix Presents – Active Time Report

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Here’s the newest Active Time Report broadcast featuring active gameplay of the TRIAL VERSION of the game. Of course, the video is all in Japanese, but please have a look below to read my various notes that I took while watching it. :3

FF Type-0 HD

—Download version 6,100 yen (plus tax)
—FFXV trial version comes paired with the Type-0 download version for two months only

FFXV: Episode Duscae Start Menu
=========================================
—New Game
—Load Game
—Config
—Debug Menu

Button Explanations
=========================================

Battle Menu:
—Use Item
—Equip Weapon
—Member Equip
—???

Common Actions:
—Screen Rotation: XBOX ONE—>Right Stick, PS4—>R Stick
—Walk: XBOX ONE—>Left Stick, L Stick
—Run: XBOX ONE—>Left Stick, L Stick
—Jump: XBOX ONE—>B Button, PS4—>X Button
—Dash (Free Run): XBOX ONE—>Left Stick Button, PS4—>L3 Button
You will automatically traverse obstacles while in this mode.

Battle Actions:
—Attack: XBOX ONE—>X Button, PS4—>Square Button
Weapons shown: Blood Sword (Long Sword), Wyvern Spear (Long Spear), Scandentia Hunter (Large Sword), Avenger (Long Sword), Partizan (Long Spear)
Combo Attack: XBOX ONE—>X Button Rapid Fire, PS4—>Square Button Rapid Fire
Shift (Warp): XBOX ONE—>B Button, PS4—>Circle Button
You can warp to specific areas shown with the curser. It will expend some MP, however.
Shift Break: XBOX ONE—>B Button, PS4—>Circle Button
You are able to warp toward locked-on enemies and attack. This will also expend some MP.
Guard: XBOX ONE—>LB Button, PS4—>L1 Button
You can dodge incoming attacks by enemies. This will also expend some MP.
Ability: XBOX ONE—>Y Button, PS4—>Triangle Button

  • You are able to use unique abilities for each individual weapon. Abilities are chosen with the D-pad.
  • Abilities shown: Drain Sword, Jump, Tempest, Heavy Thrust
  • Assault Abilities: Slash, Break, Rush, Raid, Counter
  • When your character uses MP, it will display a light blue effect on the screen.
  • You can recover MP during battle by taking cover behind an obstruction and allowing some time to regain lost MP and HP. You can regain almost the majority of your MP in just a few seconds. HP takes a little bit longer to recover, so it is recommended to use items to recover lost HP. You are also able to locate “safe” locations such as hanging on to part of a large tower to recover MP.
  • When a party member’s HP reaches 0, a first aid icon will appear above their avatar to let you know they need help. You or another party member can rejuvenate their HP a little to allow them to become active in the battle again; however, during this limbo period, should their secondary gauge be reduced to 0 again, they will be out for the count.
  • The same monster can have various sizes.
  • You are able to parry an incoming attack and initiate a counter attack quickly thereafter. This is a little different from a regular “counter” attack.
  • Characters actively talk to one another during battle.
  • Each weapon has a main ability and a support ability. Support Abilities may include things such as faster MP restoration, automatic HP restoration, and enemy defence penetration among others.
  • The battle system feels very much like Xenoblade: how you enter into battle, how characters speak, etc.
  • You are able to change weapons during battle.
  • Enemies you attack have various status effects, one of which is “Weak” when their HP is low.
  • You are able to obtain items from felled enemies, for example “Garula Meat” or a “Small Feather”. You obtain these items by pressing the Triangle Button (PS4). Some items can be used to make meals during the Camp sequence.
  • Goblins only come out at night. They will often cause status ailments and steal your items.
  • The longer you engage in battle, the more enemies may gather against you.
  • When your HP reaches 0, you are able to use a Potion on yourself to restore lost HP. There is a secondary red gauge that is visible under the main HP gauge. It’s game over when both gauges reach 0.
  • There are enemies that appear human but are not.
  • Battles are not exactly seamless: Short results including experience gained, time elapsed, damage inflicted upon enemies, the number of successful parries, and total percentage of bonuses achieved are listed after every battle. There is a brief “dusting of hands” after each battle, but you are able to move while the results are displayed.
  • First enemies: Garula, Queen Garula

Travel Menu:
[Choose Destination]
—Quest
——Quest Title
—Base
—Cancel Area
[Drive]
[View Items]
[Option]
[Return to Accommodations/Home]

Duscae Area Map

—Chocobo Post-with
—Chronicus Petroleum (Alsto Branch)

Other Various Info

  • When you choose a Quest, you are able to see how far away the target destination is.
  • There are Camp areas where you can pitch a tent to recover HP/MP.
    Rest Location: Mark of Osis
  • Notice that, should you rest, any Sub Quests you may have been engaged in will conclude.
  • During a camp sequence, a party member can use items that you’ve gathered to cook a meal for everyone. Ignis can prepare beef stew. Characters can gain temporary status improvements through different meals. Various improvements include a “Great” status condition (attack power up, longer dash), Concentration (higher critical rate), and Status Resistance.
  • You gain levels during the Camp sequence.
  • After a camp sequence, you will be shown the results of any status upgrades.
  • You are able to return to previously visited campsites but these locations will disappear following next day.
  • Line of sight is quite vast.
  • You cannot dash forever. There is a stamina limit. Once you reach the stamina limit, you simply need to restart the dash to continue.
  • You are informed of an incoming attack by enemies from the red bar that appears at the top of the screen. It eventually gets longer and longer until battle commences. Also, if you come within the range of an enemy and the red bar appears on the screen, you have a little bit of time to corse correct to avoid an undesired battle.
  • You come across items in the overworld field that you can pick up. If an item is nearby, an icon will appear and allow you to choose whether you want to pick it up or not. Many of these items can be sold for money.
  • Target points: During the main story and various quests, there will be an icon that will show you the target (where you need to go) and how far away it is (this is exactly the same as in Xenoblade).
  • Some locations will have a signpost designating its name (Ex. Alstor Slough).
  • You are able to save your progress at both the Camp and at designated Check Points.
  • Generally there is no BGM as you’re walking around, but once you enter a battle, some music will play.

Trial Version

  • You can only enter ankle-deep water, but you will be able to traverse deeper water in the full game (possibly gaining abilities or equipment).
  • You cannot gain status improvements through the Camp function.
  • The trial version will be presented in a lower frame rate than the actual game. This apparently is to give you something to look forward to in the actual release of the game.
  • They are unsure exactly how long the trail version is since the world is so vast and players can choose to follow the main story or go off on various quests. The director pretty much just wants you to play and find out how much of the game you can experience in the trial version for yourself. But the main story is about 3 hours worth of play.
  • Various weather conditions are not available in the trial version but will be in the final release.
  • At the moment, save files from the Trial version of the game ARE NOT compatible with the final version of the game. You cannot level up like crazy in the Trial version and expect to continue to the full version of the game with those stats.
  • The view on the title screen will change with time, from morning to night views. Every day is roughly 30 minutes.

School of Ragnarok: Lucy

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A new partner character was announced at the School of Ragnarok event at JAEPO 2015. This is the new promotional video.

And below are scans that I made from this week’s issue of Famitsu magazine, No.1368.

Famitsu-No1368-01Famitsu-No1368-02
Famitsu-No1368-03Famitsu-No1368-04

Theatrhythm Final Fantasy: Curtain Call (2/18)

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This is a post that I made on Tumblr a couple days ago.

New song downloads for February 18, 2015:

FFV: Warriors of Dawn (BMS)
FFXIV: Nemesis (BMS)
Romancing SaGa: Battle 1 (BMS)
Romancing SaGa 2: Last Battle (BMS)
Live A Live: Megalomania (BMS)
Nier: Song of the Ancients / Devola (FMS)

Source: Game Jouhou | TFF:CC Official Site | Tumblr

YoRHa DVD release date

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It was just released in Vol.03 of ILCA P@pper that the DVD of the YoRHa stage play will be released on Saturday, February 28th for 6,800yen! It will include two discs, one for each of the casts, Earth and Heaven.

‘LoV3: Twin Lance’ Welcomes Kaine and No7

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lov3-level-up-kainelov3-level-up-no7

 

 

 

 

 

 

 

Kaine and No7 (Emil) from Nier make it into the newest version of Lord of Vermilion III: Twin Lance, which will be released on February 26. Here’s a couple new videos of them in action!

Kaine

No7

4star Orchestra Concerts

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4star_orchestra_logo

4star Orchestra is putting on a 3-day event of all video game music by top composers. I’ve talked a bit about it before, but let me be more detailed on who is coming and what the tentative set list will include. I’ve only got the first two concerts detailed below and I will continue to update this later.

DAY 1 – Icho Hall – Playing Works! Best Vol.01
0503icho_img

Nobuo Uematsu (Guest MC)
Michiko Naruke (Guest MC)
Ririko Yamabuki (Vocal)
Daisuke Kaminaga (Shakuhachi)
Mana Okubo (Fiddle)
Hirofumi Nakamura (Guitar)
Toshi Bodhran (Bodhran, Percussion)
Chika Umeda (Harp)
Masumi Noguchi (Uilleann Pipes, Keyboard)

 

Set List
===========================

Nobuo Uematsu’s Works
————————————————

Final Fantasy
Battle 2 (III)
The Last Battle (III)
The Decisive Battle (VI)
Harvest (V)
Vamo’alla Flamenco (IX)

Final Fantasy Celtic Moon
Welcome to Our Town! (Town Theme)
Troian Beauty (Troia Castle)
Rydia (Rydia’s Theme)

Final Fantasy Dear Friends
My Home, Sweet Home

Final Fantasy Vocal Collections
Esperança Do Amor
Estrelas
Into the Light

Granblue Fantasy
Evergreen Wind

Michiko Naruke’s Works
————————————————

Wild Arms
Alone in the World
The Night Sky
Only the Night Sky Knows

Nora & the Time Studio: The Witch of the Forest of Fog
The Time Studio
Everyday Way of Life
Fall Asleep Amidst the Grass
a little visitor

Feedback 2nd
Territory

 

DAY 2 – Icho Hall – Playing Works! Best Vol.02
0504icho_img2

Hiroki Kikuta (Guest MC)
Yasunori Mitsuda (Guest MC)
Haruka Shimotsu (Vocal)
Daisuke Kaminaga (Shakuhachi)
Mizuki Mizutani (Violin)
Tatsuro Ariki (Keyboard)
AKIRA (Bass)
Toshiharu Okajima (Drums)
Susumu Hosoya (Marimba)
Ken Miyamoto (Guitar)

 

Set List
===========================

Hiroki Kikuta’s Works
————————————————

Seiken Densetsu 2
The Boy Heads for the Wilderness
Distant Thunder
Secret of the Arid Sands
Danger
Steel and Snare
Time Enough for Love
One of them is Hope
Meridian Dance
The Penultimate Truth

Yasunori Mitsuda’s Works
————————————————

Chrono Trigger
Secret of the Forest
Epoch, the Wings of Time
Black Omen
Magus Confronted
Outskirts of Time

Chrono Cross
Radical Dreamers
Reminiscing Uneraseable Memory

Xenogears Arranged Version – CREID
Mebius

kiRite
The Azure

TEN PLANTS 2
Silver Leica

 

DAY 2 – Olympus Hall – 4star ensuite Orchestra Concert
0504icho_img3

Noriyuki Iwadare (Composer)
Kumi Tanioka (Piano)
Emi Evans (Vocal)
Masaki Goto (Conductor)
Yuki Kawasaki (MC)
4star ensuite Orchestra
Song Line Up

First Stage

Steins:Gate
Gate of Steiner
Noisy times
Assailant
Operation Skuld

Sakamoto Hideki Orchestra Works
Prime #919 (Mugen Kairo)
Kurubeki Sekai
Final Gathering!

Ace Attorney Investigations
—Medley

 

Second Stage

Unlimited SaGa
Saga Overture

Seiken Densetsu Legend of Mana (drammatica)
Ruined Sparkling City
Colored Earth

Final Fantasy Type-0
What Becomes of Us

Final Fantasy VII
Those Who Fight
Gold Saucer
Interrupted by Fireworks

Nier Gestalt / Replicant
Hills of Radiant Winds
Kaine
Song of the Ancients

Final Fantasy VIII
Ending Theme